3D Character Modeling Artist (Nepal based) Incessant Rain Studios

3D Character Modeling Artist (Nepal based)

  • Industry Other
  • Category Video Editing
  • Location Kathmandu, Nepal
  • Expiry date Jun 14, 2026 (7 days left)
Job Description

Company Description

Incessant Rain Studios is an industry-leading Animation, Games, and Visual Effects studio providing world-class production services for global clients. The company's expertise spans conceptual designs, storyboarding, character design, layout, modeling, texturing, animation, VFX, lighting, and post-production. Specializing in creating digital content for theatrical, television, home entertainment, and interactive media, Incessant Rain Studios is committed to delivering high-quality content. The studio is located in Kathmandu and fosters creativity and innovation in all its projects.


About the Role

We're looking for a skilled 3D Character Modeling Artist to create production-ready models for characters. You'll apply advanced polygonal modeling techniques, create facial blendshapes, and collaborate closely with concept, animation, and technical art teams.


What You'll Do

• Model simple to complex props, characters to a high standard

• Create all types of blendshapes for complex facial expressions

• Manage UV layouts efficiently using UDIM workflows for texture painting

• Apply advanced knowledge of human and animal anatomy for accurate character modeling

• Collaborate with concept artists, animators, and tech artists throughout production

• Guide and review work of junior artists to maintain consistent standards


What We're Looking For

• 3+ years of professional experience in 3D modeling (characters, props, environments)

• Proficiency in polygonal subdivision modeling and sculpting tools (ZBrush, Blender, Maya)

• Strong understanding of real-world proportions, scale, and anatomy

• Experience with UV mapping and UDIM workflows

• Bachelor's degree or equivalent in Art, Design, 3D Modeling, or related field


Nice to Have

• Experience creating hard-surface and organic models

• Familiarity with rigging requirements for character models

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